I worked on lot of different aspects of Psychonauts 2 , including level design, concept art, and lighting.
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I designed a lot of the combat moves for the second phase of the boss encounter, including the water snakes.
I did the primary lighting on all of the cutscenes for the final boss level. This is the intro cutscene to the first part of the level (which I also designed and scripted). Level and character art by the Psychonauts 2 team.
I lit all the final boss level. The video below shows an example of the lighting I did for the flooded mental town of Grulovia. Level and character art by the Psychonauts 2 team.
I lit this long cutscene which transitions from phase 2 to phase 3 of the final boss fight. Level and character art by the Psychonauts 2 team.
I got to light this very cool music video style cutscene, featuring an amazing song written by Peter McConnell and sung by Jack Black! Level and character art by the Psychonauts 2 team.
Psychonauts 2 had a lot of cutscenes and many of them were very long with lots of characters. Here is an example of one of the many I lit. These could be especially challenging because of all of the per-shot lighting setups. Level and character art by the Psychonauts 2 team.
I created some Unreal Editor Widget tools to help in the lighting process. The tool is shown below to the left of the game window. It was a dockable panel and had two primary modes -- a PBR albedo range checker and a FALSE COLOR LUT mode.