Stacking, game design document. This document provides an overview of the narrative, systems, mechanics, and flow of the game. I wrote this during pre-production and you can read the entire, unedited document here.
Keeper, level overview. I created this document to provide an overview of the key features, gameplay, and narrative goals of the level. I worked closely with the level design and concept teams to update this document as the areas developed. You can read the document here.
Headlander, art direction document. This document provides a high-level picture of the style, influences, and look of the characters and world for the game, using concepts from myself and team as well as several reference images from 1970's cinema. I created this during pre-production; you can read the document here.
Broken Age, pre-visualization. I created this during the pre-production phase of Broken Age. We had successfully kickstarted a classic point-and-click style adventure game, but had yet to create the specific story and characters for the game. To help move things forward, I created a scenario, cut up some early concept art, and put everything together in After Effects. This pre-vis helped us understand the camera, scene transitions, interactions, and UI. Concept art by Nathan Stapley and animation by RayCrook.
RAD, character sheet. I often create character sheets as one of the first steps in developing a character. I like to describe the character's game function, appearance, and reveal a few secrets, too! You can read the entire sheet here.