I was the Art Director for Broken Age and created many concepts and layouts for the game. I was also responsible for initial scene construction, level design and in-game lighting and effects.
The following four images are examples of rough layouts I would do for a new scene.
The following images are some early designs for the Dead Eye Druids.
Early on, we were going to have more scenes in Vella's town of Sugar Bunting. These concepts explore the idea of kids dressing up as monsters during the maiden's feast to celebrate the upcoming sacrifices.
The following 3 images defined the look of Shay's ship's computer screens. They depict an enemy ship, an "eye" and a solar system. They were created using Maya, Photoshop and Hexels.
The following concepts are for the MONSTERLANDS, a plague ridden area of the game that was revealed in Act 2.
The following images are layouts for some of the new scenes in Act 2, which take place in the lower decks of Alex's ship.
The following screenshots reflect the work of the entire team.